• Coding Company Frontend Start-up

    Responsive Image Cache features Liquid Rescale

    Our Aalto University open source student project RIC developing a Responsive Image Cache system by using the Go language has released a couple of very cool features.


    The project idea is to offer the ultimate solution for web responsiveness for the increasing variety of mobile devices. Instead of offering for example just 3 break points with a few different image sizes, or preconfigured image sizes, RIC automatically detects exactly the right view port size for each image and device, thus offering precisely the best possible image for each user.

    For example, if you request the image asset id 123456, RIC automatically detects whether your browser supports .webp format. If not it will try the next best .png, and fallbacks to .jpg and .bmp images. See for example this image where, you don’t need to specify the format, RIC picks the best option for you:

    a waterfall responsively resized

    The latest two new features includes liquid rescale by adding ?mode=liquid to the img src url.

    a waterfall liquid rescaled

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  • Careers Company

    PHZ.fi työtyytyväisyys 4.27 / 5

    Teimme hiljattain työtyytyväisyyskyselyn, jossa kysyttiin työntekijöiltämme parannusehdotuksia ja 1-5 skaalalla kuinka tyytyväisiä kukin työhönsä on. Valtaosa yrityksen 20 työntekijästä vastasivat kyselyyn, ja lopputuloksena kaikki olivat joko erittäin tyytyväisiä (5)  tai hyvin tyytyväisiä (4) työhönsä. Keskiarvo kaikkien vastanneiden osalta oli 4.27 / 5, jota voi pitää ihan hyvänä tasona.

    Kehitystoimenpiteenä perustimme toimikunnan, joka käy koeistumassa uusia erilaisia toimistotuoleja omalle toimistollemme (myös asiakkaiden luoksi vietäväksi :).

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  • Coding Software Engineering Work Psychology

    Rule of Two for Pair Programming


    SidiousVaderPromo“Always two there are. No more, no less. A master and an apprentice.” – Yoda

    See a nice video on Pair Programming and Rule of Two. Pair work is not only a programming practice, but is a standard military practice ( https://en.wikipedia.org/wiki/Wingman and https://fi.wikipedia.org/wiki/Taistelijapari ) can be applied to any knowledge work such as sales and accounting, too.

    Pair Programming is a agile practice with 2 people in front of 1 computer and keyboard. There are 2 roles: the Navigator one tells what to do, the Driver holds the keyboard and writes (“one police man can read, the other can write”). You switch the roles frequently. Seniors should be paired with Juniors, Customers with Coders and Sysadmins with Frontend Developers.

    Pair Programming is a controversial practice where doing pair programming wrong is worse than not doing it at all. There is a vast amounts of scientific findings related to pair programming:

    Programmers working in pairs usually produce shorter programs, with better designs and fewer bugs, than programmers working alone. See http://en.wikipedia.org/wiki/Pair_programming

    • Pairs typically consider more design alternatives than programmers working solo, and arrive at simpler, more-maintainable designs; they also catch design defects early.
    • Pairs usually complete work faster than one programmer assigned to the same task (but it takes 2x the effort, but this is better than well compensated by the improved productivity)
    • Programmers are less likely to skip writing unit tests, spend time web-surfing or on personal email
    • Additional benefits reported include increased morale of the team.

    While Pair Programming works for the Sith, it is known to be kryptonite for

    • incompetent introverts
    • control freaks
    • super hero programmers
    • cowboy coders

    See http://blogs.atlassian.com/2009/06/pair_programming_is_kryptonite/

    More pair programming information is available from

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  • Coding Testing Work Psychology

    Y2038 and Sustainable Software

    Today we were fixing some old unit tests for our large marketplace software, when I stumbled upon a peculiar test case. The test, written in 2005 assumed that a suitable date far in the Future would be 2015-01-01, and was now failing.

    We fixed the test case by the DoTheSimplestThingThatCouldPossiblyWork and extended the future date until Y2038.

    Anyway, the morale of the story is that at least at PHZ.fi, where we endeavor to build Sustainable Software, let’s expect that our software will be used for more than 10 years, before somebody rewrites it! In our case we are still using more than 10 year old software, but since we have unit tests (that now pass 100% again), it can still produce (a lot) business value. For a developer building sustainable software over building low quality, throw-away software, makes a big difference on the impact you contribute to the world.


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  • Coding

    Namespace in PHP considered harmful

    I’ll give you a rant about PHP 5.3’s “latest” addition of namespaces. I think this is a harmful concept in PHP, a “new” feature that needs to be understood correctly before using. My short advice for all PHP developers is: DO NOT USE NAMESPACES. I’ve seen many PHP developers in our own company and customer projects, who have started to use namespaces just fort the sake that they are new, and not knowing what they are really doing. With my background as a Java developer I can give a better perspective.

    In Java there is an actual use for namespaces. Java features package visibility, which I nowadays favor over public or protected (and protected over private) because package visibility (and namespaces) can be used to create nice unit tests by putting the tested class and unit test in the same namespace. In PHP there is no package visibility, so there is no need for namespaces.

    In Java, the namespaces (packages) are a very rigid system that cannot be configured in any way. However, the greatness of PHP is that there is a very dynamic and powerful mechanism called autoloader, which can be used to configure your “namespaces” as you wish. A typical legacy way to build PHP package-like -structures was for example in ZendFramework a convention to put conceptual modules in separate directories, and have an autoloader to load the classes from the corresponding directory.

    However, now when an actual namespace is implemented in PHP core, many developers like to give it a try and start to use it everywhere. The outcome is that all good parts of PHP start to fade away. The classes start to get polluted with useless boilerplate just for the sake of having namespaces. Useless, hard-to-read and difficult to write use-statements have appeared to PHP classes from C and Java (and other legacy 3rd generation low-productivity languages). This is clearly bad at least from project management and productivity perspective.

    When you are using PHP namespaces, all changes to everything become difficult. You are also lacking IDE tools from Java that would auto-generate your “use” statements. Since there is no real benefit in using namespaces, you will just shoot yourself in your own leg by using namespaces in PHP.

    The only legitimate use of namespaces that comes in my mind is when you develop some open source, abstract, non-concrete (see http://stackoverflow.com/questions/1031135/what-is-abstractness-vs-instability-graph ) library software that would be included to your composer.json by thousands of other projects. However, if you are developing your own, concrete, non-library software for your customer or own use, all classes that you define should be in your “root namespace” and adding any other namespaces will just make you hurt. You are not probably going to offer your software publicly available to the Internet, in which case there is no need to publish a public namespace to the world, and slow your development work by adding all the boilerplate required to do so. In 99% of the cases you are doing the first, and you don’t need any namespaces for you own software.

    So, DO NOT USE NAMESPACES IN PHP, unless you know what you are doing.


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  • Products

    Solution: Nokia Lumia 820 Windows Phone Outlook 2010 email sync error 800C0000

    We found out a problem with Nokia Lumia 820 and Windows Phone Outlook 2010 not syncing emails but giving error 800C0000. After some debugging we found the following solution that is now added on on our email usage instructions page:


    Problem: Nokia Lumia 820 Windows Phone Outlook 2010 says error code 800C0000 while synchronizing emails.
    Solution: This problem is a bug in Windows Phone Outlook 2010 client caused by bad email content such as special characters. Other email clients can handle this situation, but Windows Phone unfortunately not. Typical problematic characters in emails might include for example:



    The issue can be resolved by moving the offending email to some other sub-folder. Log in to webmail: https://mail.phz.fi then search for special characters not displaying properly. Select the message by clicking the check-box on the right. Use “Move” button to move the message to some other folder (such as Drafts).

    See: http://answers.microsoft.com/en-us/mobiledevices/forum/mdlumia-mdupdate/email-suddenly-not-syncing-error-code-800c0000/a106f425-d1e5-403b-9424-6ae9d3a0ba0d

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  • Frontend Software Engineering Usability

    Call for Goal DSL

    We found out that we don’t yet know a good way to write down our Personas and their Goals in a coherent way. There is also a problem in teaching the ways of Goal Oriented User Interface Design (GUIDe) to new interaction designers.

    On the Internet other people than myself have also been considering the process how GUIDe can be


    which are very similar to my thoughts about integrating GUIDe and Extreme Programming: http://pharazon.org/publications/GO-XP.pdf

    However, the Extremeplanner’s article didn’t mention any way how to describe the Personas and Goals. I think we should create a Domain Specific Language (DSL)  to make it easier to write realistic goals that leave the design (workflow) open for designer to re-invent.

    The power of Goal Driven UI Design comes from freedom to redesign the technical solution within the limits of current technological possibilities – the designer should be as open minded as possible to find out the what possibilities there are to use “teleportation”, “magic” or “zen” in creating a design that employs 0 steps to achieve the Goal.

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