Category Archives: Frontend

Responsive Image Cache features Liquid Rescale

Coding Company Frontend Start-up

Our Aalto University open source student project RIC developing a Responsive Image Cache system by using the Go language has released a couple of very cool features.

https://github.com/phzfi/ric

The project idea is to offer the ultimate solution for web responsiveness for the increasing variety of mobile devices. Instead of offering for example just 3 break points with a few different image sizes, or preconfigured image sizes, RIC automatically detects exactly the right view port size for each image and device, thus offering precisely the best possible image for each user.

For example, if you request the image asset id 123456, RIC automatically detects whether your browser supports .webp format. If not it will try the next best .png, and fallbacks to .jpg and .bmp images. See for example this image where, you don’t need to specify the format, RIC picks the best option for you:

a waterfall responsively resized

The latest two new features includes liquid rescale by adding ?mode=liquid to the img src url.

a waterfall liquid rescaled

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Call for Goal DSL

Frontend Software Engineering Usability

We found out that we don’t yet know a good way to write down our Personas and their Goals in a coherent way. There is also a problem in teaching the ways of Goal Oriented User Interface Design (GUIDe) to new interaction designers.

On the Internet other people than myself have also been considering the process how GUIDe can be

http://blog.extremeplanner.com/2006/01/goal-driven-user-interface-design.html

which are very similar to my thoughts about integrating GUIDe and Extreme Programming: http://pharazon.org/publications/GO-XP.pdf

However, the Extremeplanner’s article didn’t mention any way how to describe the Personas and Goals. I think we should create a Domain Specific Language (DSL)  to make it easier to write realistic goals that leave the design (workflow) open for designer to re-invent.

The power of Goal Driven UI Design comes from freedom to redesign the technical solution within the limits of current technological possibilities – the designer should be as open minded as possible to find out the what possibilities there are to use “teleportation”, “magic” or “zen” in creating a design that employs 0 steps to achieve the Goal.

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